package com.cf.game.events{
	public class LoadEvent extends BaseEvent{
		public static const BEFORELOAD:String = "LoaderBeforeLoad";
		public static const ONLOAD:String = "LoaderLoaded";
		public static const ONEVENT:String = "LoaderEvent";
		public static const ONPROGRESS:String = "LoaderProgress";
		public static const RELEASE:String = "LoaderRelease";
		public static const FAIL:String = "LoaderFail";
		public function LoadEvent(type:String, data:Object=null, bubbles:Boolean=false, cancelable:Boolean=false){
			super(type, data, bubbles, cancelable);
		}
	}//class
}//package